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<refentry id="glCopyTexImage1D">
    <refmeta>
        <refmetainfo>
            <copyright>
                <year>1991-2006</year>
                <holder>Silicon Graphics, Inc.</holder>
            </copyright>
        </refmetainfo>
        <refentrytitle>glCopyTexImage1D</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glCopyTexImage1D</refname>
        <refpurpose>copy pixels into a 1D texture image</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glCopyTexImage1D</function></funcdef>
                <paramdef>GLenum <parameter>target</parameter></paramdef>
                <paramdef>GLint <parameter>level</parameter></paramdef>
                <paramdef>GLenum <parameter>internalformat</parameter></paramdef>
                <paramdef>GLint <parameter>x</parameter></paramdef>
                <paramdef>GLint <parameter>y</parameter></paramdef>
                <paramdef>GLsizei <parameter>width</parameter></paramdef>
                <paramdef>GLint <parameter>border</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <!-- eqn: ignoring delim $$ -->
    <refsect1 id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>target</parameter></term>
            <listitem>
                <para>
                    Specifies the target texture.
                    Must be <constant>GL_TEXTURE_1D</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>level</parameter></term>
            <listitem>
                <para>
                    Specifies the level-of-detail number.
                    Level 0 is the base image level.
                    Level <emphasis>n</emphasis> is the <emphasis>n</emphasis>th mipmap reduction image.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>internalformat</parameter></term>
            <listitem>
                <para>
                    Specifies the internal format of the texture.
                    Must be one of the following symbolic constants:
                    <constant>GL_ALPHA</constant>,
                    <constant>GL_ALPHA4</constant>,
                    <constant>GL_ALPHA8</constant>,
                    <constant>GL_ALPHA12</constant>,
                    <constant>GL_ALPHA16</constant>,
                    <constant>GL_COMPRESSED_ALPHA</constant>,
                    <constant>GL_COMPRESSED_LUMINANCE</constant>,
                    <constant>GL_COMPRESSED_LUMINANCE_ALPHA</constant>,
                    <constant>GL_COMPRESSED_INTENSITY</constant>,
                    <constant>GL_COMPRESSED_RGB</constant>,
                    <constant>GL_COMPRESSED_RGBA</constant>,
                    <constant>GL_DEPTH_COMPONENT</constant>,
                    <constant>GL_DEPTH_COMPONENT16</constant>,
                    <constant>GL_DEPTH_COMPONENT24</constant>,
                    <constant>GL_DEPTH_COMPONENT32</constant>,
                    <constant>GL_LUMINANCE</constant>,
                    <constant>GL_LUMINANCE4</constant>,
                    <constant>GL_LUMINANCE8</constant>,
                    <constant>GL_LUMINANCE12</constant>,
                    <constant>GL_LUMINANCE16</constant>,
                    <constant>GL_LUMINANCE_ALPHA</constant>,
                    <constant>GL_LUMINANCE4_ALPHA4</constant>,
                    <constant>GL_LUMINANCE6_ALPHA2</constant>,
                    <constant>GL_LUMINANCE8_ALPHA8</constant>,
                    <constant>GL_LUMINANCE12_ALPHA4</constant>,
                    <constant>GL_LUMINANCE12_ALPHA12</constant>,
                    <constant>GL_LUMINANCE16_ALPHA16</constant>,
                    <constant>GL_INTENSITY</constant>,
                    <constant>GL_INTENSITY4</constant>,
                    <constant>GL_INTENSITY8</constant>,
                    <constant>GL_INTENSITY12</constant>,
                    <constant>GL_INTENSITY16</constant>,
                    <constant>GL_RGB</constant>,
                    <constant>GL_R3_G3_B2</constant>,
                    <constant>GL_RGB4</constant>,
                    <constant>GL_RGB5</constant>,
                    <constant>GL_RGB8</constant>,
                    <constant>GL_RGB10</constant>,
                    <constant>GL_RGB12</constant>,
                    <constant>GL_RGB16</constant>,
                    <constant>GL_RGBA</constant>,
                    <constant>GL_RGBA2</constant>,
                    <constant>GL_RGBA4</constant>,
                    <constant>GL_RGB5_A1</constant>,
                    <constant>GL_RGBA8</constant>,
                    <constant>GL_RGB10_A2</constant>,
                    <constant>GL_RGBA12</constant>,
                    <constant>GL_RGBA16</constant>,
                    <constant>GL_SLUMINANCE</constant>,
                    <constant>GL_SLUMINANCE8</constant>,
                    <constant>GL_SLUMINANCE_ALPHA</constant>,
                    <constant>GL_SLUMINANCE8_ALPHA8</constant>,
                    <constant>GL_SRGB</constant>,
                    <constant>GL_SRGB8</constant>,
                    <constant>GL_SRGB_ALPHA</constant>, or 
                    <constant>GL_SRGB8_ALPHA8</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>x</parameter></term>
            <term><parameter>y</parameter></term>
            <listitem>
                <para>
                    Specify the window coordinates of the left corner
                    of the row of pixels to be copied.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>width</parameter></term>
            <listitem>
                <para>
                    Specifies the width of the texture image.
                    Must be 0 or 
                    <inlineequation><mml:math>
                        <!-- eqn: 2 sup n  +  2 ( border ):-->
                        <mml:mrow>
                            <mml:msup><mml:mn>2</mml:mn>
                            <mml:mi mathvariant="italic">n</mml:mi>
                            </mml:msup>
                            <mml:mo>+</mml:mo>
                            <mml:mrow>
                                <mml:mn>2</mml:mn>
                                <mml:mo>&af;</mml:mo>
                                <mml:mfenced open="(" close=")">
                                    <mml:mi mathvariant="italic">border</mml:mi>
                                </mml:mfenced>
                            </mml:mrow>
                        </mml:mrow>
                    </mml:math></inlineequation>
                    for some integer 
                    <inlineequation><mml:math><mml:mi mathvariant="italic">n</mml:mi></mml:math></inlineequation>.
                    The height of the texture image is 1.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>border</parameter></term>
            <listitem>
                <para>
                    Specifies the width of the border.
                    Must be either 0 or 1.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 id="description"><title>Description</title>
        <para>
            <function>glCopyTexImage1D</function> defines a one-dimensional texture image with pixels from the current
            <constant>GL_READ_BUFFER</constant>.
        </para>
        <para>
            The screen-aligned pixel row with left corner at 
            <inlineequation><mml:math>
                <!-- eqn: (x, y):-->
                <mml:mfenced open="(" close=")">
                    <mml:mi mathvariant="italic">x</mml:mi>
                    <mml:mi mathvariant="italic">y</mml:mi>
                </mml:mfenced>
            </mml:math></inlineequation>
            and with a length of 
            <inlineequation><mml:math>
                <!-- eqn: width  +  2 ( border ):-->
                <mml:mrow>
                    <mml:mi mathvariant="italic">width</mml:mi>
                    <mml:mo>+</mml:mo>
                    <mml:mrow>
                        <mml:mn>2</mml:mn>
                        <mml:mo>&af;</mml:mo>
                        <mml:mfenced open="(" close=")">
                            <mml:mi mathvariant="italic">border</mml:mi>
                        </mml:mfenced>
                    </mml:mrow>
                </mml:mrow>
            </mml:math></inlineequation>
            defines the texture array
            at the mipmap level specified by <parameter>level</parameter>.
            <parameter>internalformat</parameter> specifies the internal format of the texture array.
        </para>
        <para>
            The pixels in the row are processed exactly as if
            <citerefentry><refentrytitle>glCopyPixels</refentrytitle></citerefentry> had been called, but the process stops just before
            final conversion.
            At this point all pixel component values are clamped to the range 
            <inlineequation><mml:math>
                <!-- eqn: [0,1]:-->
                <mml:mfenced open="[" close="]">
                    <mml:mn>0</mml:mn>
                    <mml:mn>1</mml:mn>
                </mml:mfenced>
            </mml:math></inlineequation>
            and then converted to the texture's internal format for storage in the texel
            array.
        </para>
        <para>
            Pixel ordering is such that lower 
            <inlineequation><mml:math><mml:mi mathvariant="italic">x</mml:mi></mml:math></inlineequation>
            screen coordinates correspond to
            lower texture coordinates.
        </para>
        <para>
            If any of the pixels within the specified row of the current
            <constant>GL_READ_BUFFER</constant> are outside the window associated with the current
            rendering context, then the values obtained for those pixels are undefined.
        </para>
        <para>
            <function>glCopyTexImage1D</function> defines a one-dimensional texture image with pixels from the current
            <constant>GL_READ_BUFFER</constant>.
        </para>
        <para>
            When <parameter>internalformat</parameter> is one of the sRGB  types, the GL does not automatically convert the source pixels to the sRGB color space.  In this case, the <function>glPixelMap</function> function can be used to accomplish the conversion.
        </para>
    </refsect1>
    <refsect1 id="notes"><title>Notes</title>
        <para>
            <function>glCopyTexImage1D</function> is available only if the GL version is 1.1 or greater.
        </para>
        <para>
            Texturing has no effect in color index mode.
        </para>
        <para>
            1, 2, 3, and 4 are not accepted values for <parameter>internalformat</parameter>.
        </para>
        <para>
            An image with 0 width indicates a NULL texture.
        </para>
        <para>
            When the <code>ARB_imaging</code> extension is supported, the RGBA components copied from the framebuffer may be processed by the imaging pipeline.  See <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry> for specific details.
        </para>
        <para>
            <constant>GL_DEPTH_COMPONENT</constant>, <constant>GL_DEPTH_COMPONENT16</constant>,
            <constant>GL_DEPTH_COMPONENT24</constant>, and <constant>GL_DEPTH_COMPONENT32</constant> are available only
            if the GL version is 1.4 or greater.
        </para>
        <para>
			Non-power-of-two textures are supported if the GL version is 2.0 or greater, or if the implementation exports the <constant>GL_ARB_texture_non_power_of_two</constant> extension.
        </para>
        <para>
            The 
			<constant>GL_SRGB</constant>,
			<constant>GL_SRGB8</constant>,
			<constant>GL_SRGB_ALPHA</constant>,
			<constant>GL_SRGB8_ALPHA8</constant>,
			<constant>GL_SLUMINANCE</constant>,
			<constant>GL_SLUMINANCE8</constant>,
			<constant>GL_SLUMINANCE_ALPHA</constant>, and
			<constant>GL_SLUMINANCE8_ALPHA8</constant>
			internal formats are only available if the GL version is 2.1 or greater.  See <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry> for specific details about sRGB conversion.
        </para>
    </refsect1>
    <refsect1 id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of the allowable values.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>level</parameter> is less than 0.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> may be generated if <parameter>level</parameter> is greater
            than 
            <inlineequation><mml:math>
                <!-- eqn: log sub 2 max:-->
                <mml:mrow>
                    <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
                    <mml:mn>2</mml:mn>
                    </mml:msub>
                    <mml:mo>&it;</mml:mo>
                    <mml:mi mathvariant="italic">max</mml:mi>
                </mml:mrow>
            </mml:math></inlineequation>,
            where
            <inlineequation><mml:math><mml:mi mathvariant="italic">max</mml:mi></mml:math></inlineequation>
            is the returned value of <constant>GL_MAX_TEXTURE_SIZE</constant>.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>internalformat</parameter> is not an allowable value.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>width</parameter> is less than 0 or greater than
            2 + <constant>GL_MAX_TEXTURE_SIZE</constant>.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if non-power-of-two textures are not supported and the <parameter>width</parameter> cannot be represented as 
            <inlineequation><mml:math>
                <!-- eqn: 2 sup n  +  2 ( border ):-->
                <mml:mrow>
                    <mml:msup><mml:mn>2</mml:mn>
                    <mml:mi mathvariant="italic">n</mml:mi>
                    </mml:msup>
                    <mml:mo>+</mml:mo>
                    <mml:mrow>
                        <mml:mn>2</mml:mn>
                        <mml:mo>&af;</mml:mo>
                        <mml:mfenced open="(" close=")">
                            <mml:mi mathvariant="italic">border</mml:mi>
                        </mml:mfenced>
                    </mml:mrow>
                </mml:mrow>
            </mml:math></inlineequation>
            for some integer value of <emphasis>n</emphasis>.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>border</parameter> is not 0 or 1.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <function>glCopyTexImage1D</function> is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>internalformat</parameter> is
            <constant>GL_DEPTH_COMPONENT</constant>, <constant>GL_DEPTH_COMPONENT16</constant>,
            <constant>GL_DEPTH_COMPONENT24</constant>, or <constant>GL_DEPTH_COMPONENT32</constant> and there is no depth
            buffer.
        </para>
    </refsect1>
    <refsect1 id="associatedgets"><title>Associated Gets</title>
        <para>
            <citerefentry><refentrytitle>glGetTexImage</refentrytitle></citerefentry>
        </para>
        <para>
            <citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_1D</constant>
        </para>
    </refsect1>
    <refsect1 id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glCopyPixels</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCopyTexSubImage1D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glPixelStore</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glPixelTransfer</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexEnv</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexGen</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"></trademark> 1991-2006
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
        </para>
    </refsect1>
</refentry>
