#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
 * See license.txt for license info
 */
#endregion

using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;

using System.Drawing;
using System.Drawing.Imaging;

using OpenTK;
using OpenTK.Graphics.OpenGL;
using OpenTK.Graphics;

namespace Examples.Tutorial
{
    /// <summary>
    /// Demonstrates simple OpenGL Texturing.
    /// </summary>
    [Example("Texture mapping", ExampleCategory.OpenGL, "1.x", 5, Documentation="Textures")]
    public class Textures : GameWindow
    {
        Bitmap bitmap = new Bitmap("Data/Textures/logo.jpg");
        int texture;

        public Textures() : base(800, 600) { }

        #region OnLoad

        /// <summary>
        /// Setup OpenGL and load resources here.
        /// </summary>
        /// <param name="e">Not used.</param>
        protected override void OnLoad(EventArgs e)
        {
            GL.ClearColor(Color.MidnightBlue);
            GL.Enable(EnableCap.Texture2D);

            GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);
            
            GL.GenTextures(1, out texture);
            GL.BindTexture(TextureTarget.Texture2D, texture);

            BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height),
                ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);

            GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0,
                OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
            
            bitmap.UnlockBits(data);

            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
        }

        #endregion

        #region OnUnload

        protected override void OnUnload(EventArgs e)
        {
            GL.DeleteTextures(1, ref texture);
        }

        #endregion

        #region OnResize

        /// <summary>
        /// Respond to resize events here.
        /// </summary>
        /// <param name="e">Contains information on the new GameWindow size.</param>
        /// <remarks>There is no need to call the base implementation.</remarks>
        protected override void OnResize(EventArgs e)
        {
            GL.Viewport(0, 0, Width, Height);

            GL.MatrixMode(MatrixMode.Projection);
            GL.LoadIdentity();
            GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0);
        }

        #endregion

        #region OnUpdateFrame

        /// <summary>
        /// Add your game logic here.
        /// </summary>
        /// <param name="e">Contains timing information.</param>
        /// <remarks>There is no need to call the base implementation.</remarks>
        protected override void OnUpdateFrame(FrameEventArgs e)
        {
            if (Keyboard[OpenTK.Input.Key.Escape])
                this.Exit();
        }

        #endregion

        #region OnRenderFrame

        /// <summary>
        /// Add your game rendering code here.
        /// </summary>
        /// <param name="e">Contains timing information.</param>
        /// <remarks>There is no need to call the base implementation.</remarks>
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            GL.Clear(ClearBufferMask.ColorBufferBit);

            GL.MatrixMode(MatrixMode.Modelview);
            GL.LoadIdentity();
            GL.BindTexture(TextureTarget.Texture2D, texture);

            GL.Begin(BeginMode.Quads);

            GL.TexCoord2(0.0f, 1.0f); GL.Vertex2(-0.6f, -0.4f);
            GL.TexCoord2(1.0f, 1.0f); GL.Vertex2(0.6f, -0.4f);
            GL.TexCoord2(1.0f, 0.0f); GL.Vertex2(0.6f, 0.4f);
            GL.TexCoord2(0.0f, 0.0f); GL.Vertex2(-0.6f, 0.4f);

            GL.End();

            SwapBuffers();
        }

        #endregion

        #region public static void Main()

        /// <summary>
        /// Entry point of this example.
        /// </summary>
        [STAThread]
        public static void Main()
        {
            using (Textures example = new Textures())
            {
                // Get the title and category  of this example using reflection.
                ExampleAttribute info = ((ExampleAttribute)typeof(Textures).GetCustomAttributes(false)[0]);
                example.Title = String.Format("OpenTK | {0} {1}: {2}", info.Category, info.Difficulty, info.Title);
                example.Run(30.0, 0.0);
            }
        }

        #endregion
    }
}
