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Plugin para añadir publicidad a los juegos, existe para Android y para iPhone. It's a plugin to add advertising banners into the games. There are two versions, Android and iOS:
Each one of them has a README file. Fundamentally to install it you'll need to go to Assets option menu and Import asset package. Last step to use it is to drag the prefab into the scene (inside Plugins/AdMobPlugin folder).
Main functions:
AdMobPlugin.CreateBannerView (“AD_UNIT_ID”, AdMobPlugin.AdSize.Banner, bool); creates the banner, the bool value tells if it will be placed horizontal or vertically.AdMobPlugin.RequestBannerAd(bool, string);, the bool tells if it is needed to add extra features to the banner. They will be assigned via JSON through the string value.AdMobPlugin.HideBannerView(); hides the banner.AdMobPlugin.ShowBannerView(); shows a hidden banner.It also allows to register the next events:
public static event Action ReceivedAd; public static event Action<string> FailedToReceiveAd; public static event Action ShowingOverlay; public static event Action DismissedOverlay; public static event Action LeavingApplication;
To parse to\from JSON data.
It's a plugin to implement the payments platforms to adquire money from your game at any moment.
Plugin to make unit tests, dependency injection and inversion control over Unity3d project.
Also called PGP Plugin, it allows to take profit from Google Play Games platform and its services. Here is the oficial webpage where its capabilities are listed. It interacts with the unity social API to provide an unified platform.
It's a plugin to hide values in memory and in disk, this way they are not so easy to hack and access them. It allows to crypt type values like bool, byte, uint, int, float, double, string or Vector3. Also PlayerPrefs can be hidden.
This plugins sends data to gameanalytics.com, which offers you a dashboard where game statiscs are shown.
To install it you'll need to go to Assets>Import Package>Custom Package and browse to the package location on your hard disk. Leave all the files checked and click “Import”.
To detect hand gestures
First of all you should copy the NGUI folder into the Assets folder. Open the unity interface an Ctrl+R.
To create an interface you will need to do Main Menu → NGUI → Create → 2D UI. It will create a new camera which you should put into a new layer.