for (var item of someArray) { console.log(item); // 9,2,5 }
greet() : string { return "Hello!"; }
get whereSendContent () { return `${AppConfig.ServerUrl}'/content`; }
class Animal { name: string; constructor(theName: string) { this.name = theName; } move(distanceInMeters: number = 0) { console.log(`${this.name} moved ${distanceInMeters}m.`); } } class Snake extends Animal { constructor(name: string) { super(name); } move(distanceInMeters = 5) { console.log("Slithering..."); super.move(distanceInMeters); } } class Horse extends Animal { constructor(name: string) { super(name); } move(distanceInMeters = 45) { console.log("Galloping..."); super.move(distanceInMeters); } } let sam = new Snake("Sammy the Python"); let tom: Animal = new Horse("Tommy the Palomino"); sam.move(); tom.move(34);
class Grid { static origin = {x: 0, y: 0}; calculateDistanceFromOrigin(point: {x: number; y: number;}) { let xDist = (point.x - Grid.origin.x); let yDist = (point.y - Grid.origin.y); return Math.sqrt(xDist * xDist + yDist * yDist) / this.scale; } constructor (public scale: number) { } } let grid1 = new Grid(1.0); // 1x scale let grid2 = new Grid(5.0); // 5x scale console.log(grid1.calculateDistanceFromOrigin({x: 10, y: 10})); console.log(grid2.calculateDistanceFromOrigin({x: 10, y: 10}));
First we need to tell that exists some variable with the needed name there:
declare let BootstrapDialog: any;
@Component({
...
Then we can use it on its code (to intercept callbacks: onComplete: () ⇒ { this.chartTestMethod(); }
BootstrapDialog.show({ message: 'Hi Apple!', type: BootstrapDialog.TYPE_WARNING, buttons: [{ label: 'Button 2', cssClass: 'btn-primary', action: (dialogItself: any) => { this.deleteMission(dialogItself); } }, { icon: 'glyphicon glyphicon-ban-circle', label: 'Button 3', cssClass: 'btn-warning' }, { label: 'Close', action: function(dialogItself: any){ dialogItself.close(); } }] });