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wiki2:chipmunk [2014/12/12 15:32]
alfred
wiki2:chipmunk [2020/05/09 09:25] (actual)
Línea 18: Línea 18:
  
 To define which areas of a body interact with the rest of the world and those different surfaces, you need to add one or more Shapes to a body. There are 3 types of shapes available with Chipmunk: circle, segment and poly. Combining those 3 shape types you can define almost any area of interaction imaginable for your bodies. Obviously, shapes added to the same body don't produce collisions between themselves. To define which areas of a body interact with the rest of the world and those different surfaces, you need to add one or more Shapes to a body. There are 3 types of shapes available with Chipmunk: circle, segment and poly. Combining those 3 shape types you can define almost any area of interaction imaginable for your bodies. Obviously, shapes added to the same body don't produce collisions between themselves.
 +
 +
 +==== Code ====
 +=== C++ ===
 +
 +<code cpp>
 +// Create our ball's body with 100 mass  and infinite moment  ​
 +cpBody *ballBody = cpBodyNew(100.0,​ INFINITY);  ​
 +// Set the initial position  ​
 +ballBody->​p = cpv(160, 250);  ​
 +// Add the body to the space  ​
 +cpSpaceAddBody(space,​ ballBody);  ​
 +</​code>​
 +
 +=== Python ===
  
 ===== Movement ===== ===== Movement =====
 The main method of changing things on Chipmunk, just like in the real world, is to use and apply Forces. A force is a vector , you tell the strength along the XX and YY axis. To help working with vectors, Chipmunk comes with a library called cpVect that allows you to do the most common operations like multiplying vectors or projecting two vectors. The main method of changing things on Chipmunk, just like in the real world, is to use and apply Forces. A force is a vector , you tell the strength along the XX and YY axis. To help working with vectors, Chipmunk comes with a library called cpVect that allows you to do the most common operations like multiplying vectors or projecting two vectors.
wiki2/chipmunk.1418398358.txt.gz · Última modificación: 2020/05/09 09:24 (editor externo)