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wiki2:chipmunk [2014/12/12 15:31]
alfred
wiki2:chipmunk [2020/05/09 09:25] (actual)
Línea 7: Línea 7:
   * Dynamic bodies are bodies that can move – you’ll be using these most of the time.   * Dynamic bodies are bodies that can move – you’ll be using these most of the time.
   * Static bodies are bodies that never move – these are good to use for the ground in your game and other permanent fixtures.   * Static bodies are bodies that never move – these are good to use for the ground in your game and other permanent fixtures.
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 For each Chipmunk body, you can specify how much mass it has. The more mass a shape has, the harder it is to move around and the heavier it becomes. For each Chipmunk body, you can specify how much mass it has. The more mass a shape has, the harder it is to move around and the heavier it becomes.
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 To define which areas of a body interact with the rest of the world and those different surfaces, you need to add one or more Shapes to a body. There are 3 types of shapes available with Chipmunk: circle, segment and poly. Combining those 3 shape types you can define almost any area of interaction imaginable for your bodies. Obviously, shapes added to the same body don't produce collisions between themselves. To define which areas of a body interact with the rest of the world and those different surfaces, you need to add one or more Shapes to a body. There are 3 types of shapes available with Chipmunk: circle, segment and poly. Combining those 3 shape types you can define almost any area of interaction imaginable for your bodies. Obviously, shapes added to the same body don't produce collisions between themselves.
 +
 +
 +==== Code ====
 +=== C++ ===
 +
 +<code cpp>
 +// Create our ball's body with 100 mass  and infinite moment  ​
 +cpBody *ballBody = cpBodyNew(100.0,​ INFINITY);  ​
 +// Set the initial position  ​
 +ballBody->​p = cpv(160, 250);  ​
 +// Add the body to the space  ​
 +cpSpaceAddBody(space,​ ballBody);  ​
 +</​code>​
 +
 +=== Python ===
 +
 +===== Movement =====
 +The main method of changing things on Chipmunk, just like in the real world, is to use and apply Forces. A force is a vector , you tell the strength along the XX and YY axis. To help working with vectors, Chipmunk comes with a library called cpVect that allows you to do the most common operations like multiplying vectors or projecting two vectors.
wiki2/chipmunk.1418398292.txt.gz · Última modificación: 2020/05/09 09:24 (editor externo)