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fw:unity3d:plugins [2014/04/24 10:55]
alfred [How to...]
fw:unity3d:plugins [2020/05/09 09:25] (actual)
Línea 70: Línea 70:
 To create an interface you will need to do ''​Main Menu -> NGUI -> Create -> 2D UI''​. It will create a new camera which you should put into a new layer. To create an interface you will need to do ''​Main Menu -> NGUI -> Create -> 2D UI''​. It will create a new camera which you should put into a new layer.
  
 +You will add widgets to the scene, then attach a label script, a button script, etc. 
 ==== Atlas ==== ==== Atlas ====
 An atlas is an image file which contains several other subimages that can be rotated and disorganized to optimize space. It's used as unique texture\image for game elements, it's generated a text file which is attached to the atlas to indicate image coordinates and orientation. It improves the performance in the graphics engine when use it as a simple texture for several elements. An atlas is an image file which contains several other subimages that can be rotated and disorganized to optimize space. It's used as unique texture\image for game elements, it's generated a text file which is attached to the atlas to indicate image coordinates and orientation. It improves the performance in the graphics engine when use it as a simple texture for several elements.
fw/unity3d/plugins.1398336959.txt.gz · Última modificación: 2020/05/09 09:24 (editor externo)